We strongly recommend enabling graphics acceleration in Chrome when working with PCD Scenes.
In-Editor Tutorials
Scene-type Projects include interactive in-editor tutorials that guide you through key annotation workflows step by step. Each tutorial auto-advances as you complete actions in the editor, so you get immediate feedback as you practice on a live scene.In-editor tutorials are only available in Scene-type (3D LiDAR/point-cloud) Projects.
Cuboids across time
The Cuboids across time tutorial teaches you the full multi-frame cuboid tracking workflow. It takes approximately 5 minutes and covers 10 steps:- Select an existing cuboid in the 3D view
- Copy the cuboid to the clipboard
- Navigate forward several frames and place the copied cuboid using
Shift + Click - Interpolate between keyframes to fill in-between frames
- View the cuboid’s trajectory in the 3D view and on the timeline
- Enable Auto interpolate in the editor settings so adjustments re-interpolate automatically
- Edit the trajectory in grid view by dragging the cuboid in any frame column
- Toggle a keyframe using
Alt + K - Lock the cuboid size to keep it uniform across all frames
- Mark the object as static using
Alt + S
Label and Review Scenes
- Click Start task or Initiate to annotate a PCD data unit. The Label Editor opens with a PCD data unit ready for annotation.
- Use the Editor controls and Toolbar buttons to navigate the PCD workspace.
- Select an object label from the left-hand menu and begin annotating the PCD data unit.
- Use your input device (mouse or trackpad) to create a label in the PCD workspace.
Navigating in the Scene
Context-sensitive keyboard hints display in the top-right corner of the 3D view.
Elevate:
Use the QE keys to move along the Y axis in the workspace.
Rotate:
Hold down the scroll wheel and move your mouse to rotate.
Pan:
Hold down the right mouse button and move your mouse to pan around.
Go Faster:
Hold Shift while using the WASD, QE, or camera movement keys to move faster.
Annotations
Cuboids
Copy and pasting Cuboids
Copy labels from within the same frame using Command + C and Command + Shift + V on Mac, or Ctrl + C and Ctrl + Shift + V on Windows. You can select multiple cuboids, copy them as a group, and paste them all at once onto any frame. The copied group moves together as a preview that follows your cursor, preserving each cuboid’s relative position and orientation.Only cuboid objects are included in a bulk copy/paste. If your multi-selection includes non-cuboid objects (such as polygons or polylines), those objects are not copied.
| Action | Windows | Mac |
|---|---|---|
| Copy selected cuboid(s) | Ctrl + C | Command + C |
| Place copied cuboid(s) | Shift + Click | Shift + Click |
| Yaw-rotate group before placement | R | R |
| Select all cuboids | Ctrl + A | Command + A |
| Clear clipboard | Ctrl + C (nothing selected) | Command + C (nothing selected) |
Stereo Cuboid Tool
The stereo cuboid tool provides an assisted workflow for creating and editing 3D cuboid annotations using camera image data. The stereo tool button, Edit in stereo mode context-menu option, and associated keyboard shortcuts are available in any Scene that contains at least one image or video channel.The stereo cuboid tool is available for Scene-type datasets only. It requires edit permissions on the label and is not available on approved labels.
Stereo cuboid keyboard shortcuts
| Action | Windows | Mac |
|---|---|---|
| Activate stereo tool | Stereo hotkey (tools:stereo) | Stereo hotkey (tools:stereo) |
| Toggle stereo preview | Stereo preview toggle (tools:stereo-preview-toggle) | Stereo preview toggle (tools:stereo-preview-toggle) |
Edit in stereo mode
To edit an existing cuboid in stereo mode, right-click the cuboid annotation and select Edit in stereo mode from the context menu. This option is available in any Scene with at least one image or video channel.Toolbar
Setting cuboid orientation
You can show or hide the orientation of cuboids using the “cuboid orientation” setting:
You can change the front face of a cuboid by hovering over any side of the cuboid and clicking Alt (on Windows) or Option (on Mac), and then clicking a face of the cuboid.
This changes the front face of the cuboid across all the frames where it exists.
Point Cloud Segmentation
Scene Slicer
The Scene slicer is a planar point cloud data selection guard. Place a Scene slicer to confine point cloud data selection. Point cloud data on the outside of the Scene slicer area cannot be selected for annotation. Use the left-click button on your mouse to select an area in the PCD workspace. Use the Alt/Option key to hide all point data outside the selected area.Editor actions
Center camera on origin
Center camera on origin
Hot key: Shift + CBrings the POV to origin. When you have an object selected (cuboid, keypoint, or polyline), this command centers the camera on that object instead of the origin.
Align camera with tile
Align camera with tile
Hot key: ALT/OPTION + TBrings the POV to the “tiles” listed in the drop-down that appears.
Ground
Ground
Sets the position and rotation of the ground plane in the workspace. The ground plane is used for navigation (see “pan along ground” setting) as well as determining the initial position of cuboids.Click the ground plane icon in the toolbar to open the ground height controls:
Click 3 points on the point cloud surface to define the ground plane. The counter updates as each point is picked. Click the x on the button or press Escape to cancel.When the ground plane is rotated (tilted), rotation information is displayed in the controls. Use the Reset rotation button to return the ground plane to flat.When the ground grid is visible, it is displayed as a grid in the scene:
The ground mesh fitting feature provides an additional Fit ground mesh option. This workflow uses an improved ground segmentation algorithm and a cloth-simulation-based mesh fitting step to produce a terrain-conforming ground surface. This is useful for curved roads, slopes, and uneven terrain.How it works:

- Slider: Drag to adjust the ground height. The range spans from the lowest to the highest point in the point cloud along the up axis.
- Visibility toggle: Show or hide the ground grid overlay in the 3D view.
- Fit from 3 points: Select 3 points on any point cloud to automatically fit the ground plane. This is useful when the ground is not flat or is at an angle. When fitting mode is active, the toolbar button changes to show how many points remain to be picked:
Click 3 points on the point cloud surface to define the ground plane. The counter updates as each point is picked. Click the x on the button or press Escape to cancel.When the ground plane is rotated (tilted), rotation information is displayed in the controls. Use the Reset rotation button to return the ground plane to flat.When the ground grid is visible, it is displayed as a grid in the scene:
Ground mesh fitting
Ground mesh fitting is available to select customers. Contact your Encord representative to request access.
- Open the ground height controls from the toolbar.
- Select Fit ground mesh to open the ground mesh fitting modal.
- Encord segments the point cloud to identify ground points. The segmentation algorithm handles curved and uneven terrain more accurately than the standard flat ground plane.
- The editor groups similar terrain grid cells into clusters using agglomerative clustering. You can classify groups of similar cells together in bulk rather than one at a time.
- Once you confirm the ground classification, Encord fits a cloth-simulation mesh over the identified ground points, producing a terrain-hugging ground surface.
Cuboid fitting on the ground plane currently uses the standard flat ground plane, not the terrain mesh. Full integration of the terrain mesh with cuboid fitting is planned for a future update.
Radius indicators
Radius indicators
Hot key: Option + RRadius indicators are useful guides when annotating in 3D space. For example, you might only want to annotate anything that comes within 3 meters of your object (vehicle, robot, drone). You would then use a radius of three and only annotate anything within that radius.
ON: Displays one or more radii centered on the object (vehicle, robot, drone) that captured PCD. You can select the color used for all radii.OFF: Hides all the radii.
Adjust scene origin
Adjust scene origin
Specify custom or use “tile” coordinates as the Scene origin.
Merged cloud point view
Merged cloud point view
Hot key: ALT/OPTION + MDisplays point cloud data from multiple frames simultaneously in the workspace. When enabled, you can use the frame range controls to specify which frames to merge.
ON: Displays PCD from multiple frames at once. Click the dropdown arrow next to the button to access the controls.OFF: Displays the PCD for the current frame only.
By default, all frames in the scene are included when merged view is enabled.
Show points in images
Show points in images
Hot key: ALT/OPTION + IDisplays point cloud data in 2D images.
Set camera target
Set camera target
Hot key: CONTROL + ALT/OPTION+ CSpecify the camera target on a single point in the PCD data.
View options
View options
Display or hide various elements in the PCD space.
Show top view: Displays view from the top in the right hand work area.Show left view: Displays view from the left in the right hand work area.Show right view: Displays view from the right in the right hand work area.Show control hints: Displays context-sensitive keyboard shortcut hints in the top-right corner.Show camera switcher: Displays video views for the Scene.Show zoom indicator: Displays zoom level information.Show size rulers: Displays a scale ruler in the orthographic side views showing world unit measurements.
Editor Settings
General settings
General settings
Input DeviceSpecify using a
mouse or trackpad to rotate or pan in the workspace.Pre-load dataPre-load data in the background for smoother navigation. Enabling this setting can improve performance when annotating or reviewing point cloud data.Cuboid settings
Cuboid settings
FaceShows/Hides the “face” of cuboids in the PCD workspace.OrientationShows/Hides the orientation of cuboids in the PCD workspace.Set front face from motionWhen enabled, Encord automatically orients the front face of a cuboid annotation based on the object’s direction of motion whenever you add or paste a keyframe. Encord re-orients all existing keyframes for that cuboid in the same operation, so undoing the action also reverts the orientation change.
This setting is disabled by default. When disabled, the front face follows how the cuboid was originally created. You can always set the front face manually at any time using
Alt+Click.Helpers
Helpers
GroundShows/Hides the “ground” plane as a grid in the PCD workspace.AxisShows/Hides the axis of the point of origin in the PCD workspace.CamerasShows/Hides camera helper lines to aid in annotating PCD.BackgroundShows/Hides the background in the PCD workspace.
Point cloud settings
Point cloud settings
Color settingsYou can change the color of point cloud data in the PCD workspace. Here are the options:
- Solid: Displays points with a single uniform color.
- Origin: Displays points in colors based on the distance from the world origin point.
- Camera: Displays points in colors based on the distance from the camera position.
- Height: Displays points in colors based on the distance from the “ground” plane.
You can adjust the “ground” plane using the ground height feature on the Editor toolbar.
- Provided: Displays points in colors based on how they were originally captured and recorded.
- Image: Displays points in colors by projecting camera image data onto the points.
- Sensor: Displays points colored by the sensor that captured them, making it easy to visually identify which sensor contributed which points in a multi-sensor setup.
- When you enable Color by sensor mode, points from different sensors are automatically assigned distinct colors from a fixed palette of 20 maximally distinct colors.
- Sensor colors are assigned consistently based on the sensor’s stream ID, so the same sensor is always use the same color across different frames and sessions.
PCD display settingsYou can change the display settings of point cloud data in the PCD workspace. Here are the options:
- Show: Displays point cloud data in the PCD workspace.
- Merge: Displays all point cloud data across time in the PCD workspace.
- Uniform size: Displays all point cloud data in a uniform size in the PCD workspace.
- Hide segmented: Hides all point cloud data that is behind segmented objects in the PCD workspace.
Only segmented objects that are set to be hidden hide all point cloud data behind them.
Point cloud size
Point cloud size
Specify the size of cloud data points in the PCD workspace.
Point cloud opacity in 2D views
Point cloud opacity in 2D views
Specifies the opacity of PCD in 2D views.
The default value is 0. PCD does not display in 2D views with a value of 0.
Ground mesh fitting
Ground mesh fitting
Ground mesh fitting is available to select customers. Contact your Encord representative to request access.
Cuboid fitting on the ground plane currently uses the flat ground plane, not the terrain mesh. Full integration with the terrain mesh is planned for a future release.
Faded point opacity
Faded point opacity
Specifies the opacity of data points that fade into the background. For example, all data points outside of a Scene slice.
Color points inside cuboids
Color points inside cuboids
Controls whether points that fall inside cuboids are highlighted with special coloring to make them more visible. This setting overrides the normal point coloring mode for points contained within cuboid annotations.
| Option | Description |
|---|---|
| All cuboids | Highlights points inside every cuboid annotation (default behavior). |
| Selected only | Only highlights points inside the currently selected cuboid. |
| None | Disables cuboid point highlighting entirely. |
Label color mode (review)
Label color mode (review)
Controls how 3D labels are colored during workflow review and consensus review tasks. This setting applies to all 3D label types: cuboids, spheres, polylines, and keypoints/points.By review statusWhen you set Label color mode (review) to By review status, all 3D labels in the point cloud viewport are recolored according to their current review state:
Labels you action (approve or reject) during the current review session fade to the opacity configured in Reviewed label opacity, reducing visual clutter as you work through the scene.Selected 3D labels retain their review-status fill color when selected. Only the selection outline switches to the selection highlight color, matching the behavior in 2D review tasks.
This setting only takes effect when you are in a workflow review stage or consensus review stage. It has no effect outside of review tasks.
| Review state | Color |
|---|---|
| Pending | Orange |
| Approved | Green |
| Rejected | Red |
The opacity fade applies only to filled shapes — cuboids and spheres. Polylines and keypoints/points are recolored by review status but do not fade.
Reviewed label opacity
Reviewed label opacity
Specifies the opacity applied to 3D labels that you have actioned (approved or rejected) during the current review session. Reducing this value fades reviewed labels into the background, making it easier to focus on labels that still require review.
The opacity fade applies only to filled shapes — cuboids and spheres. Polylines and keypoints/points are recolored by review status but are not affected by this opacity setting.
This setting only takes effect when Label color mode (review) is set to By review status and you are in a workflow review stage or consensus review stage.
In-editor tutorials (Scene projects)
In-editor tutorials (Scene projects)
Scene-type (3D LiDAR/point-cloud) projects include interactive in-editor tutorials you can access directly from the label editor. Each tutorial guides you through a specific workflow step by step, and the editor automatically detects when you complete each action so the tutorial advances in real time.Accessing tutorialsClick the Help button in the top toolbar, then select Tutorials. The tutorials panel lists all available tutorials for your project type. Click Start on any tutorial card to begin.Cuboids across timeThe Cuboids across time tutorial teaches you the full multi-frame cuboid tracking workflow. It takes approximately 5 minutes and covers 10 steps:
- Select a cuboid — select an existing cuboid in the 3D view.
- Copy the cuboid — copy the selected cuboid to the clipboard.
- Place it on a later frame — navigate forward several frames, then hold
Shiftto preview the copied cuboid and click to place it. - Interpolate between keyframes — fill every frame between your two keyframes using the interpolate shortcut or the right-click menu.
- View the trajectory — review the trajectory the editor draws between keyframes, then confirm with OK.
- Turn on auto re-interpolation — enable Auto interpolate under Drawing in the editor settings so the editor automatically re-runs interpolation when you adjust a keyframe.
- Edit the trajectory in grid view — open grid view, drag the cuboid in any frame column to refine its position, and close grid view when done.
- Toggle a keyframe — use
Alt+Kto unmark or re-mark the current frame as a keyframe. - Lock the size — click Lock size in the cuboid pane to enforce a uniform size across all frames.
- Make it static — use
Alt+Sor the pushpin in the cuboid pane to mark the object as static, copying its current pose to every frame.
The Cuboids across time tutorial is only available in Scene-type (3D LiDAR/point-cloud) projects. It does not appear for other project types.

